But there were no real characters, dialogue, mid-level cutscenes, or other storytelling devices we’ve come accustomed to in our shooters - just a lot of corridors to run in, a lot of guns to shoot and a lot of bad guys to kill. In Doom, for instance, you were a space marine thrust into the role of defeating the forces of Hell in a colony on Mars. Sure, there were narratives in the most primitive sense. It may be strange to think about it now, but most of the classic early first person shooters we came to know and love in the early ’90s - Doom, Duke Nukem 3D, Wolfenstein 3D - none of these games had real stories.
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